C H I S E L
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a [Marathon] map making tool |
Merge 1.1
Download 20K Introduction Merge is an effect for use with Chisel 2.0 or later that can merge any two Marathon 2 or Infinity maps. Possibly the most useful thing since sliced bread, you can now work on elements of your maps in isolation as well as reproduce standard elements over and over again.
A few words on using Merge Due to the way that Chisel operates, the order in which you specify everything for Merge is not ideal. The map you select when Chisel starts up is the one everything will be added to - the destination map - it therefore determines which texture set is used and a few other master parameters. You then select a few options and plug in the transform that you wish to apply to the incoming map data (see below for a run down on all this). Press Apply and a file selection dialog will appear - now select the map that you wish to add - the source map. I'd dearly like you to be able to select the map and then choose the transform etc as I could make it a bit more intelligent about transforms that go outside Marathon's world space, but that is for version 2.0 to implement.
Hints for using Merge You can now build your maps out of seperate, reusable elements - no more slavish copying of design details from one doorway to another, no more trying to remember how all the different platforms in a multistop lift work... just merge the one you made earlier.
Make life easier - make the element:
Steal things: delete everything that you don't want and then merge it with your map. Get permission and credit the original author or I will personally come round and remonstrate on their behalf. I know who you are.
Make 5D space a doddle: need an exact copy of something on top of itself? Simple, just merge a map with itself using the default transform. Now try editing it in Forge :)
Note that Merge can only place the contents of a map into another map - it can't connect the polygons of these two maps together, so leave room for connecting elements to link each piece.
Official Disclaimer Be careful of maps which originated in Pfhorte. Don't get me wrong - I love Pfhorte - but some of the maps it generates contain all sorts of junk in non-vital fields. Whilst the original won't crash Forge, or Marathon, the Merged version has all sorts of problems. I am seriously thinking about making an app that clears all the run-time only fields to sensible values to stop this.
Version History Merge 1.1 Merge 1.0.2 Merge 1.0.1 Merge 1.0 |
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